In attendance were;
Kumak Morudall: Half-Orc Bloodrager
Susan: Human Universalist Wizard
Thaddeus Whisperheart: Gnome Trickster
Tim: Halfling Ranger
Kronk: Human Haunted Life Oracle
The group wakes up the next morning and agrees to head for Magnimar, each attends to various tasks. While selling items is problematic there is a substantial amount of gold to divide. Kumak purchases magical reagents and asks Susan to craft some magical boots to protect from fall damage and an enchanted vial to use some of his supernatural blood. Susan finds that Tiberius had ordered 3 additional horses before the group had left for Foxglove manor and convinces the proprietor to give them to her. Thaddeus balks at the notion of riding a pony in a child's saddle but after speaking to the farrier gets some accouterments placed on it to seem more serious. The ride to Magnimar looks to take about 3 days. The first night passes without incident until near daybreak when Tim points out that a large spider has begun spinning a web across the top of the groups pavilion tent. Kumak enlarges himself to be able to reach the spider and with Tim firing an arrow into the massive body and one solid swing from Kumaks Earthbreaker the spider is launched 40 feet, crashing into the ground, its legs contracting in death throes.
The party converses with Kronk and Tim getting to know a little about their new companions until on the third day several of them spot a large suspicious patch of what seems to be mud on the road. Susan sends her owl up to scout ahead and is immediately alerted to its concern. Thaddeus is unable to warn Kumak not to disturb the mud in time before the half orc lobs a rock into it. Shambling into action the now huge mud elemental advances towards the Redeemers. The mud monster fails to connect its beefy limbs to Kronk several times before finally landing a blow that continues past the Oracle and connects with almost all the party. Kronk uses his divine talents to keep the group healthy and soon the creature retreats below ground swiping at the group from relative safety until a solid thwack from an Earthbreaker lives up to its name and the Elemental departs to search for easier prey.
The group debates the merits of camping for the night vs pressing on when Thaddeus announces that if they hustle they could reach Magnimar in 2 hours time. Electing to sleep in a bed rather than outside the group continue towards Magnimar and arrive at the gates at open into Keystone and Lowcleft districts.
Thoughts,
Not a very eventful session. The GM declared that Sandpoint only had 5,000 gold in total to purchase anything, and that was if we could somehow convince them to pool all their gold. At this point I just gave up and given the knowledge that in Magnimar I should be able to sell items with relative ease let go that I will be unable to unburden myself for the moment.
Unfortunately I will be missing next session due to work, I told the GM to just sideline me with selling items and trying to get my magical Adamantine Earthbreaker, but have been told that essentially I am going to be charmed/kidnapped. Not thrilled at that since being kidnapped there is a decent chance I will lose a bunch of money/equipment but more importantly when I return I will be sidelined for I'm guessing 45 mins to an hour until I get rescued, where as if I was just selling items that would remove the need to carry around all this gear and I could rejoin the party at almost any point having just finished selling some things.
No comments:
Post a Comment